Product Designer
I build worlds of interaction.
Designing how things feel, move, and exist — across products, spaces, and immersive experiences.
Selected Work
11 projectsGamified Banking Experience for Study & Saving Habits with Shinhan Bank & Daekyo Co.,LTD.
Turning study habits into real savings through a dual-interface kids banking experience for the Alpha Generation.
View Case StudyImmersive Museum Experience with Savannah African Art Museum
Turning real African artifacts into interactive cultural narratives across Fortnite and Meta Horizon.
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AI-Powered UGC Ad Creation App — xAI Hackathon
A unified mobile pipeline that transforms trending data into scripts, storyboards, and final edits in real time.
View Case StudyHAI — Financial Education Robot Assistant
Korea's first robot co-teacher in a bank — turning money lessons into a multimodal experience for teenagers.
View ProjectKono — Conversational Appointment Bot for 1Q Bankers
A Facebook Messenger AI bot that let customers book in-person banking visits in natural language — Korea's first conversational scheduling PoC for a major bank.
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A Dreamer's Decision - MIT Reality Hack
A VR story that listens — talk to characters and shape the ending.
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Hugs!
A short 3D animated film about the warmth of a simple hug.
View ProjectStress Particle
An agentic stress visualization app — biometric data becomes a living particle field that makes stress visible and recovery rewarding.
View ProjectA Dog Parenting Companion for Busy Owners
A dog-parenting companion app that helps busy modern owners walk, log, and bond with their dogs every day.
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Interactive 3D Web Resume
My career as a 3D universe you can fly through and explore.
View ProjectExpressive Elements of Virtual Rewards in Fitness Apps
A research study identifying which badge design elements — percentile ranking, expert info, metaphor, or tangibility — most effectively drive exercise motivation and self-efficacy.
View ProjectGet in touch
Have something you'd like to build together?
I'm open to product design collaborations, full-time roles, and creative R&D.