Turning real African artifacts into interactive cultural narratives across Fortnite and Meta Horizon.
Two interconnected edutainment experiences — Afroverse (UEFN / Fortnite) and Gems of Africa (Meta Horizon Worlds) — built in partnership with the Savannah African Art Museum. Every in-game artifact is a real museum object: 3D-scanned, digitally refined, and embedded with curator-verified cultural context.
Afroverse follows a 5-quest narrative inspired by Princess Yennenga of the Mossi Tribe, guiding players through themes of initiation, fertility, agriculture, ancestral wisdom, and royalty.
Gems of Africa places learners in four interactive excavation zones where they unearth digital gemstones, discover 3D-scanned artifacts, and receive guided storytelling from NPC docents modeled after real museum staff.
🎮 Play Afroverse: Island Code 8872-3404-1747 🥽 Play Gems of Africa: Meta Horizon Worlds
African cultural heritage exists largely in physical spaces — museum shelves and academic archives — out of reach for the generation growing up on digital platforms. Traditional museum experiences struggle to engage younger audiences who learn through interaction, not observation. The design challenge: how do you make a 3,000-year-old artifact feel urgently relevant to a 15-year-old on Fortnite or a student exploring VR, without stripping away its cultural accuracy or dignity?
In collaboration with the Savannah African Art Museum, both experiences were built from primary sources — not stock assets. The narrative was grounded through a real interview with a descendant of Princess Yennenga of the Mossi Tribe. I led the 3D artifact pipeline: physically scanning museum objects, sculpting faithful digital counterparts in ZBrush, and texturing them in Substance 3D Painter. Every in-game object is a traceable replica of a real museum piece, with descriptions reviewed and approved by a museum curator. Gems of Africa extended this pipeline into VR and mobile, making the same collection accessible across platforms.
Afroverse is a single-player Fortnite adventure structured around 5 quests — Initiation, Fertility, Agriculture, Ancestors, and Royalty — each anchored to a specific artifact and its cultural meaning.
· Collect & Learn: players unlock curator-verified artifact descriptions mid-quest, embedding education into the reward loop. · Oral Tradition NPC: the Poro Bird mirrors how knowledge is passed in African oral cultures — players must converse with it to progress. · Sankofa Teleportal: named after the Akan symbol meaning 'go back and retrieve it,' it transports players to a dedicated in-game museum.
Gems of Africa is a VR/mobile experience across four thematic excavation zones.
· Dig & Discover: players unearth digital gemstones tied to real artifacts, reinforcing inquiry-based learning. · NPC Docents: virtual guides modeled on real museum staff deliver cultural context in-world. · Cross-platform access: supports both VR headsets and mobile, extending museum education to remote learners and classrooms globally.





Shipped two fully playable experiences co-produced with a real cultural institution — one on Fortnite (Island Code: 8872-3404-1747), one on Meta Horizon Worlds. By anchoring every gameplay moment to a 3D-scanned, curator-verified artifact, the projects demonstrate that edutainment doesn't require a compromise between accuracy and engagement. Together they establish a replicable pipeline — scan, sculpt, texture, contextualize, deploy — for bringing museum collections into interactive game engines across platforms.
Coverage of AfroVerse (Fortnite) and Gems of Africa (Meta Horizon) — 3D-scanned museum artifacts as interactive cultural narratives.
Credited as co-lead on AfroVerse and Gems of Africa — using 3D-scanned museum artifacts to teach African cultural values through interactive gameplay.