A VR story that listens — talk to characters and shape the ending.

Responsive spatial narrative and conversational AI exploring the liminal state of dreams.
A Dreamer's Decision is an interactive VR experience that reframes the terrifying phenomena of sleep paralysis into a safe, responsive dialogue. By merging stereoscopic video, spatial computing, and conversational AI, we created a deeply immersive psychological journey.
• Implicit Interaction: Progression is driven by environmental responses, gaze, and hand-tracked lighting rather than traditional UI. • Multi-modal Storytelling: Seamlessly transitions between 3D stereoscopic video, a fully modeled 6DoF environment, and 360-degree video spaces. • Conversational AI Therapist: Integrates Google Gemini Flash to power a real-time, context-aware dialogue with an apparition, turning fear into existential reflection.
The liminal state between dreaming and waking (e.g., sleep paralysis) is an intensely physical and terrifying experience that lacks a safe medium for exploration. The UX challenge was translating this psychological state into a spatial narrative where fear feels responsive rather than passive, without relying on traditional UI or explicit instructions.
I focused on Atmospheric Wayfinding and Environmental Response. Instead of explicit menus or prompts, I designed interactions driven by presence. By utilizing Meta XR hand-tracking (attaching a spotlight to the user's hand) and proximity-based entity behavior, the goal was to guide the user's emotional state purely through spatial motion, lighting, and pacing.

Developed a multi-modal XR experience in Unreal Engine 5.5 for Quest 3. I engineered a pipeline that integrates stereoscopic chroma-keyed live-action video (custom UV mapping for 3D depth), 360-degree immersive environments, and a conversational AI (Convai + Gemini Flash) acting as an ethereal therapist. We also deployed a WebAR entry experience using the STYLY platform for accessible onboarding.
Successfully shipped an end-to-end spatial narrative where progression relies entirely on environmental feedback. Overcame complex XR rendering challenges and validated that responsive, immersive motion design can effectively reframe user psychology and fear within a virtual space.