Gamified Banking Experience for Study & Saving Habits with Shinhan Bank & Daekyo Co.,LTD.

Turning study habits into real savings through a dual-interface kids banking experience for the Alpha Generation.

Gamified Banking Experience for Study & Saving Habits with Shinhan Bank & Daekyo Co.,LTD.
Role
Lead Product Designer (UX/UI)
Collaborators
Cross-functional (Daekyo x Shinhan Bank)
Duration
3-Month Project · Shipped & Sunset

As the Lead Product Designer, I led the end-to-end UX/UI design of the 'Eye Level Praise Account' — the flagship product within Daekyo and Shinhan Bank's Kids Virtual Bank platform. Targeting 1,000+ Noonopi Learning Center students, I transformed a 5-week study-habit challenge into a tangible, rewarding financial experience for the Alpha Generation, bridging EdTech and FinTech through a dual-interface design system.

The Problem

Kids have digital fluency — but study habits need a real reason to stick.

Alpha Gen kids have high digital literacy but low financial patience — and traditional study incentives fail to sustain motivation. The core challenge was designing a financial product that closes the 'Motivation Gap' in self-directed learning: the interface needed to feel rewarding for children collecting stamps, while simultaneously giving parents a transparent, real-time view of their child's study progress and accumulated savings.

Approach

One system, two minds — stamp-driven for kids, dashboard-clear for parents.

My strategy centered on a 'Dual-Interface Architecture' built around a unified design system. I mapped two distinct mental models: a high-feedback, stamp-driven interface for children and a data-driven oversight dashboard for parents. The 5-week challenge structure — combining a parent-funded Cheering Allowance (up to 5,000 KRW/week) and a mission-earned Eye Level Allowance (up to 10,000 KRW total) — became the core interaction loop I designed around. Gamification metaphors like stamps, progress trackers, and virtual savings jars were used to lower the cognitive barrier to financial concepts.

Solution

Every stamp earned becomes real savings, tracked in real time.

I designed the complete UI system from scratch for the Eye Level Praise Account — including a weekly mission dashboard, a physical-digital co-branded passbook (Daekyo × Shinhan Bank), and a virtual account ledger. Daily study missions at the learning center earn up to 4 stamps per day (100 KRW each), with parent deposits and mission rewards tracked in real-time online. At the end of 5 weeks, total accumulated savings are paid out in full. The component library features rounded, friendly geometry and a high-contrast palette built for young users, with a Shinhan Bank financial literacy module — delivered via 2 YouTube sessions — integrated into the broader experience.

Impact

1,000+ kids building habits — and watching their savings grow.

Successfully launched to 1,000+ Noonopi Learning Center students, achieving strong retention through a gamified habit-loop that made study progress financially tangible. The project validated how high-fidelity UI design can bridge EdTech and FinTech — with weekly goal completion rates increasing 35% over traditional incentive methods. The Eye Level Praise Account served as the proof-of-concept for Daekyo and Shinhan Bank's broader Kids Bank platform.

Press & Recognition

Newscape· Apr 12, 2022

Shinhan Bank and Daekyo run the 'Eye Level Praise Account 5-Week Challenge' to build study habits and financial literacy for 1,000+ Noonopi students.

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Tools & Tech
FigmaUI Design SystemProtopieUser Research